

Hi, I’m Alejandro Diaz Fontalva (aledifon), an Industrial Engineer and game developer, turning ideas into games and gameplay challenges into fun, engaging experiences.
I focus on creating engaging mechanics, immersive levels, and polished game feel, applying my technical expertise in software development and industrial automation to craft interactive experiences that are both fun and well-designed.
Projects

Responsabilities:
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Gameplay Mechanics: wall-jumping, grappling hook, player abilities, and core interactions
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Level Design: backtracking structure, secret paths, event-based progression, and guided tutorial zones
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Game Feel & Polish: responsive controls, animation integration, UI feedback, camera tuning, general player experience
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Art Integration: implemented all pixel-art assets (sprites, tilesets, backgrounds, animations) and adapted them when needed to achieve a cohesive final look
The Silent Depths
Solo Developer | Independent Project
Platforms:
PC (Windows)
Available on Itch.io
Development Period:
05.2025 - 11.2025
Game description:
The Silent Depths is a 2D pixel-art exploration and skill-based platformer with a mysterious, atmospheric world. Players navigate deadly traps, uncover hidden secrets, and develop their character’s abilities through challenging levels.
The last but not the least
Solo Developer | Game Jam Project
Platforms:
PC (Windows)
Available on Itch.io
Development Period:
1-week development (Game Jam)
Game description:
3D skill-based game played entirely with the mouse. Rotate the board to guide a ball from start to finish while avoiding pitfalls and using checkpoints strategically. Made for the Stega Academy Mojon Game Jam under the theme “The First Shall Be Last”.

Responsabilities:
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Designed and implemented all gameplay mechanics: ball movement, physics interactions, checkpoints, and invisible bounds to prevent unintended exits
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Managed camera systems, including secondary view for tight rotations and wall transparency (partially implemented)
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Created level designs: planned on paper, then implemented in Unity; included moving platforms and ice-level physics for added difficulty
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Integrated all art materials, visual effects, and SFX, enhancing the ball and environment
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Developed UI and scene management, ensuring smooth player experience

Responsabilities:
Super Minesweeper
Solo Developer | Personal Project
Platforms:
PC (Windows)
Available on Itch.io
Development Period:
1-week development
Game description:
Classic Minesweeper with enhanced mechanics, updated visuals, and improved gamefeel. Added new features to make gameplay more interactive and enjoyable.
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Implemented advanced mechanics: flags and question marks with right-click, auto-uncover of safe tiles, reset by clicking the emoji, selection of different panel sizes (small, medium, large)
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Improved game feel: added new sound effects, background music, and feedback cues
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Updated visuals: redesigned emojis to reflect success, failure, and bomb discovery with a modern style







